Closed
Bug 1629693
Opened 5 years ago
Closed 5 years ago
Enable GPU cache scatter path when running ANGLE
Categories
(Core :: Graphics: WebRender, task)
Core
Graphics: WebRender
Tracking
()
RESOLVED
FIXED
mozilla77
Tracking | Status | |
---|---|---|
firefox77 | --- | fixed |
People
(Reporter: gw, Assigned: gw)
References
Details
Attachments
(1 file)
(deleted),
text/x-phabricator-request
|
Details |
No description provided.
Assignee | ||
Comment 1•5 years ago
|
||
On some (mostly older, integrated) GPUs, the normal GPU texture cache
update path doesn't work well when running on ANGLE, causing CPU stalls
inside D3D and/or the GPU driver. To reduce the number of code paths we
have active that require testing, we will enable the GPU cache scatter
update path on all devices running with ANGLE. We want a better solution
long-term, but for now this is a significant performance improvement on
HD4600 era GPUs, and shouldn't hurt performance in a noticeable way on
other systems running under ANGLE.
Updated•5 years ago
|
Assignee: nobody → gwatson
Status: NEW → ASSIGNED
Pushed by gwatson@mozilla.com:
https://hg.mozilla.org/integration/autoland/rev/0415da2e9198
Enable GPU cache scatter path when running ANGLE. r=kvark
Comment 3•5 years ago
|
||
bugherder |
Status: ASSIGNED → RESOLVED
Closed: 5 years ago
status-firefox77:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla77
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Description
•