Closed
Bug 1730559
Opened 3 years ago
Closed 3 years ago
Report texture allocation failures inside SWGL
Categories
(Core :: Graphics: WebRender, enhancement)
Core
Graphics: WebRender
Tracking
()
RESOLVED
FIXED
94 Branch
Tracking | Status | |
---|---|---|
firefox94 | --- | fixed |
People
(Reporter: lsalzman, Assigned: lsalzman)
References
(Blocks 1 open bug)
Details
Attachments
(1 file)
(deleted),
text/x-phabricator-request
|
Details |
Being able to detect that texture allocation failures inside SWGL would allow us to do saner things in WR when we know that a texture we've allocated isn't valid.
Assignee | ||
Comment 1•3 years ago
|
||
This sets the GL error status to GL_OUT_OF_MEMORY when a texture or buffer
re-allocation fails. It is then possible to check the GL error status via
glGetError after to look for the failure.
Pushed by lsalzman@mozilla.com:
https://hg.mozilla.org/integration/autoland/rev/61f47c1fa8fc
Report texture allocation failures inside SWGL. r=jrmuizel
Comment 3•3 years ago
|
||
bugherder |
Status: ASSIGNED → RESOLVED
Closed: 3 years ago
status-firefox94:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → 94 Branch
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Description
•