Closed
Bug 811439
Opened 12 years ago
Closed 12 years ago
Implement texture sharing for CanvasLayer on OSX
Categories
(Core :: Graphics: Layers, defect)
Tracking
()
RESOLVED
FIXED
People
(Reporter: mattwoodrow, Unassigned)
References
Details
Attachments
(1 file)
(deleted),
patch
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Details | Diff | Splinter Review |
No description provided.
Attachment #681160 -
Flags: review?(bgirard)
Reporter | ||
Comment 1•12 years ago
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As discussed, this is going to regress WebGL performance since we have to make a copy of the texture every frame.
Jeff: Does this fit in at all with your double/triple buffering work at all? Would be nice if we could just swap the textures around instead of copying.
Comment 2•12 years ago
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Comment on attachment 681160 [details] [diff] [review]
Texture Sharing
I'd like to see some performance measurement since we're doing a lot more work then what the optional buffer swapping implementation should be. I'm not convinced that we want to do this over reading back the pixels instead of just going directly to swap our back buffer texture.
Attachment #681160 -
Flags: review?(bgirard)
Comment 4•12 years ago
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(In reply to Jeff Gilbert [:jgilbert] from comment #3)
> This functionality is provided in bug 716859.
So this bug can be closed / marked as duplicate?
Reporter | ||
Comment 5•12 years ago
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Fixed by bug 716859.
Status: NEW → RESOLVED
Closed: 12 years ago
Resolution: --- → FIXED
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Description
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