Closed
Bug 885911
Opened 11 years ago
Closed 11 years ago
GLclampf values should be clamped before being shadowed.
Categories
(Core :: Graphics: CanvasWebGL, defect)
Core
Graphics: CanvasWebGL
Tracking
()
RESOLVED
FIXED
mozilla25
People
(Reporter: jgilbert, Assigned: jgilbert)
References
Details
Attachments
(1 file)
(deleted),
patch
|
bjacob
:
review+
|
Details | Diff | Splinter Review |
GLclampf means that the input float is clamped to [0.0, 1.0] before being used. We need to do this in our shadowing code.
Assignee | ||
Comment 1•11 years ago
|
||
Attachment #766143 -
Flags: review?(bjacob)
Updated•11 years ago
|
Attachment #766143 -
Flags: review?(bjacob) → review+
Assignee | ||
Comment 2•11 years ago
|
||
Comment 3•11 years ago
|
||
Status: NEW → RESOLVED
Closed: 11 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla25
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Description
•