Open
Bug 899783
Opened 11 years ago
Updated 2 years ago
D2D initialization delays first paint by hundreds of milliseconds
Categories
(Core :: Graphics: Layers, defect)
Core
Graphics: Layers
Tracking
()
NEW
People
(Reporter: vladan, Unassigned)
References
(Blocks 1 open bug)
Details
I was measuring startup times for bug 890336, and I noticed that D2D initialization prolongs Nightly 25 startup time by almost 500ms. Cold startups are delayed by almost a full second. In particular, the time from creating the top level window to first paint is most affected.
Startup times with D2D disabled (driver blacklisted):
https://docs.google.com/spreadsheet/ccc?key=0Aq4ElA0owpEbdHE0S1BiUlBTVWZqeTYtajFfanJzX0E&usp=sharing
Startup times with D2D force-enabled:
https://docs.google.com/spreadsheet/ccc?key=0Aq4ElA0owpEbdG9sdVY5WXZVV3dHbm9jUU5aVktlTXc&usp=sharing
Note: The "stock" build in the above documents is Nightly 25 from July 9th. The "patched" build is a modified version from bug 890336 and is not relevant to this bug.
The test machine is Jeff Muizelaar's "aquaman" laptop: AMD C-50 processor dual-core @ 1GHz, 2GB RAM shared with Radeon HD 6250M video card, 64-bit Windows 7.
Comment 1•11 years ago
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Have these numbers changed recently at all? Did D2D1.1 make a difference?
Comment 2•11 years ago
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Here's a profile collected from a Windows 7 Tryserver Talos ts_paint run:
http://tests.themasta.com/cleopatra/?report=8b9530a5fb2506a691913979423a297da3a9ee07
https://dl.dropboxusercontent.com/u/2901861/Screenshots/Bildschirmfoto%202013-08-12%20um%2011.23.25.png
Updated•2 years ago
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Severity: normal → S3
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Description
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