Open Bug 899783 Opened 11 years ago Updated 2 years ago

D2D initialization delays first paint by hundreds of milliseconds

Categories

(Core :: Graphics: Layers, defect)

defect

Tracking

()

People

(Reporter: vladan, Unassigned)

References

(Blocks 1 open bug)

Details

I was measuring startup times for bug 890336, and I noticed that D2D initialization prolongs Nightly 25 startup time by almost 500ms. Cold startups are delayed by almost a full second. In particular, the time from creating the top level window to first paint is most affected. Startup times with D2D disabled (driver blacklisted): https://docs.google.com/spreadsheet/ccc?key=0Aq4ElA0owpEbdHE0S1BiUlBTVWZqeTYtajFfanJzX0E&usp=sharing Startup times with D2D force-enabled: https://docs.google.com/spreadsheet/ccc?key=0Aq4ElA0owpEbdG9sdVY5WXZVV3dHbm9jUU5aVktlTXc&usp=sharing Note: The "stock" build in the above documents is Nightly 25 from July 9th. The "patched" build is a modified version from bug 890336 and is not relevant to this bug. The test machine is Jeff Muizelaar's "aquaman" laptop: AMD C-50 processor dual-core @ 1GHz, 2GB RAM shared with Radeon HD 6250M video card, 64-bit Windows 7.
Have these numbers changed recently at all? Did D2D1.1 make a difference?
Severity: normal → S3
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