Open
Bug 1034958
Opened 10 years ago
Updated 2 years ago
[meta] Do SVG bounds calculations using math, where practical, rather than using DrawTargets
Categories
(Core :: SVG, defect)
Core
SVG
Tracking
()
NEW
People
(Reporter: jwatt, Unassigned)
References
(Blocks 1 open bug)
Details
(Keywords: meta)
Right now we do bounds calculations by drawing to a screen reference DrawTarget and asking the DrawTarget for bounds. This is silly for things like <rect>. Most of the time we should be able to work out the bounds mathematically. That should be more efficient, as well as work around the annoying D2D backend rounding errors.
Updated•2 years ago
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Severity: normal → S3
Updated•2 years ago
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Summary: Do SVG bounds calculations using math, where practical, rather than using DrawTargets → [meta] Do SVG bounds calculations using math, where practical, rather than using DrawTargets
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Description
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