Open
Bug 1125155
Opened 10 years ago
Updated 2 years ago
Bad rendering of WebGL with ANGLE enabled
Categories
(Core :: Graphics: CanvasWebGL, defect, P3)
Tracking
()
NEW
People
(Reporter: jonas, Unassigned)
References
()
Details
(Keywords: regression, Whiteboard: [gfx-noted])
Attachments
(2 files)
User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_10_2) AppleWebKit/600.3.18 (KHTML, like Gecko) Version/8.0.3 Safari/600.3.18
Steps to reproduce:
-unzip attached angle_issue.zip
-Open index.html
Actual results:
You should see a yellow cube on a blue background, which turns blurry after a second.
Expected results:
When WebGL is using the ANGLE backend, the image will become very dark instead.
I see that with FF35 on Win 7 (animation becomes dark). Is it the normal rendering?
If yes, is your bug specific to OSX (eventually Linux)?
Flags: needinfo?(jonas)
Comment 2•10 years ago
|
||
Firefox35 on windows renders the WebGL Area black after a second (expected result).
The same Firefox version on OSx10.9 doesn't turn dark but my system is using the Nvidia Opencl renderer
Reporter | ||
Comment 3•10 years ago
|
||
Oops, I just realized that my bug submission was badly written, as I have the actual and expected results flipped. Sorry for that.
So, the page is showing a shader anti-aliasing effect, which should result in a blurry rendering of the cube. This renders correctly on the OpenGL WebGL backend (OS X, Linux, Windows with ANGLE disabled in about:config). On the ANGLE backend (windows default), however, it will show a dark screen instead. This is the bug.
Flags: needinfo?(jonas)
Updated•10 years ago
|
Flags: needinfo?(jgilbert)
Whiteboard: [gfx-noted]
regression range:
good=2014-07-06
bad=2014-07-07
http://hg.mozilla.org/mozilla-central/pushloghtml?fromchange=81691a55e60f&tochange=1dc6b294800d
Probably:
Vladimir Vukicevic — b=1010371, code fixes for new ANGLE version; r=jrmuizel
Vladimir Vukicevic — b=1010371; Update ANGLE; r=upstream
Keywords: regression
Version: 34 Branch → 33 Branch
Comment 5•9 years ago
|
||
I can still repro the difference. (Win10 with NV, my MBP) Not sure what the bug is without more digging. Relatively low priority for now.
Flags: needinfo?(jgilbert)
Comment 6•9 years ago
|
||
Also, no crash happens in either case when using MOZ_GL_DEBUG_ABORT_ON_ERROR=1.
Updated•7 years ago
|
Priority: -- → P3
Updated•2 years ago
|
Severity: normal → S3
You need to log in
before you can comment on or make changes to this bug.
Description
•