Closed
Bug 1136448
Opened 10 years ago
Closed 8 years ago
WebGL 1.0.4 conformance error: conformance/glsl/bugs/compound-assignment-type-combination.html
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: lukebenes, Unassigned)
References
(Blocks 1 open bug)
Details
(Keywords: foxfood, Whiteboard: webgl-conformance gfx-noted)
User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:39.0) Gecko/20100101 Firefox/39.0
Build ID: 20150224030228
Steps to reproduce:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/bugs/compound-assignment-type-combination.html?webglVersion=1
Actual results:
conformance/glsl/bugs/compound-assignment-type-combination.html (219 of 273 passed)
failed: [unexpected link status] float += vec2 in a vertex shader should fail.
failed: [unexpected link status] float += vec2 in a fragment shader should fail.
failed: [unexpected link status] float += vec3 in a vertex shader should fail.
failed: [unexpected link status] float += vec3 in a fragment shader should fail.
failed: [unexpected link status] float += vec4 in a vertex shader should fail.
failed: [unexpected link status] float += vec4 in a fragment shader should fail.
failed: [unexpected link status] float += mat2 in a vertex shader should fail.
failed: [unexpected link status] float += mat2 in a fragment shader should fail.
failed: [unexpected link status] float += mat3 in a vertex shader should fail.
failed: [unexpected link status] float += mat3 in a fragment shader should fail.
failed: [unexpected link status] float += mat4 in a vertex shader should fail.
failed: [unexpected link status] float += mat4 in a fragment shader should fail.
failed: [unexpected link status] int += ivec2 in a vertex shader should fail.
failed: [unexpected link status] int += ivec2 in a fragment shader should fail.
failed: [unexpected link status] int += ivec3 in a vertex shader should fail.
failed: [unexpected link status] int += ivec3 in a fragment shader should fail.
failed: [unexpected link status] int += ivec4 in a vertex shader should fail.
failed: [unexpected link status] int += ivec4 in a fragment shader should fail.
failed: [unexpected link status] float -= vec2 in a vertex shader should fail.
failed: [unexpected link status] float -= vec2 in a fragment shader should fail.
failed: [unexpected link status] float -= vec3 in a vertex shader should fail.
failed: [unexpected link status] float -= vec3 in a fragment shader should fail.
failed: [unexpected link status] float -= vec4 in a vertex shader should fail.
failed: [unexpected link status] float -= vec4 in a fragment shader should fail.
failed: [unexpected link status] float -= mat2 in a vertex shader should fail.
failed: [unexpected link status] float -= mat2 in a fragment shader should fail.
failed: [unexpected link status] float -= mat3 in a vertex shader should fail.
failed: [unexpected link status] float -= mat3 in a fragment shader should fail.
failed: [unexpected link status] float -= mat4 in a vertex shader should fail.
failed: [unexpected link status] float -= mat4 in a fragment shader should fail.
failed: [unexpected link status] int -= ivec2 in a vertex shader should fail.
failed: [unexpected link status] int -= ivec2 in a fragment shader should fail.
failed: [unexpected link status] int -= ivec3 in a vertex shader should fail.
failed: [unexpected link status] int -= ivec3 in a fragment shader should fail.
failed: [unexpected link status] int -= ivec4 in a vertex shader should fail.
failed: [unexpected link status] int -= ivec4 in a fragment shader should fail.
failed: [unexpected link status] float /= vec2 in a vertex shader should fail.
failed: [unexpected link status] float /= vec2 in a fragment shader should fail.
failed: [unexpected link status] float /= vec3 in a vertex shader should fail.
failed: [unexpected link status] float /= vec3 in a fragment shader should fail.
failed: [unexpected link status] float /= vec4 in a vertex shader should fail.
failed: [unexpected link status] float /= vec4 in a fragment shader should fail.
failed: [unexpected link status] float /= mat2 in a vertex shader should fail.
failed: [unexpected link status] float /= mat2 in a fragment shader should fail.
failed: [unexpected link status] float /= mat3 in a vertex shader should fail.
failed: [unexpected link status] float /= mat3 in a fragment shader should fail.
failed: [unexpected link status] float /= mat4 in a vertex shader should fail.
failed: [unexpected link status] float /= mat4 in a fragment shader should fail.
failed: [unexpected link status] int /= ivec2 in a vertex shader should fail.
failed: [unexpected link status] int /= ivec2 in a fragment shader should fail.
failed: [unexpected link status] int /= ivec3 in a vertex shader should fail.
failed: [unexpected link status] int /= ivec3 in a fragment shader should fail.
failed: [unexpected link status] int /= ivec4 in a vertex shader should fail.
failed: [unexpected link status] int /= ivec4 in a fragment shader should fail.
Expected results:
Chrome passes all the tests. Firefox fails the test with both the ANGLE and OpenGL backends.
Comment 1•10 years ago
|
||
Environment: Win 7 64-bit
I have the same results as above on Nightly 39.0a1 2015-02-25 and Google Chrome Version 40.0.2214.115 m.
Component: Untriaged → Canvas: WebGL
Product: Firefox → Core
Updated•10 years ago
|
Blocks: webgl-1.0.2
Whiteboard: webgl-conformance
Updated•10 years ago
|
Whiteboard: webgl-conformance → webgl-conformance gfx-noted
No longer blocks: webgl-1.0.2
Summary: WebGL conformance error: conformance/glsl/bugs/compound-assignment-type-combination.html → WebGL 1.0.3 conformance error: conformance/glsl/bugs/compound-assignment-type-combination.html
Updated•10 years ago
|
Status: UNCONFIRMED → NEW
Ever confirmed: true
Comment 2•9 years ago
|
||
This was tested to fail on the following devices:
- SPARK, MACBOOK_AIR_WIN, MACBOOK_PRO_WIN, NEXUS-4, NEXUS-5, SURFACE, WINDBOX, HASWELL, HPOMEN
The failure did not occur on the following devices:
- GIADA, MACBOOK_AIR_OSX, MACBOOK_PRO_OSX, MACMINI, MACPRO, NEXUS-10
See https://bugzilla.mozilla.org/show_bug.cgi?id=1178601 for hardware configuration details of these systems.
The d3d9 and d3d11 backend are now passing on Windows 10 with HD 4000.
50.0a1 (2016-06-23)
Ubuntu 16.04 also working with HD 5000.
Status: NEW → RESOLVED
Closed: 8 years ago
Resolution: --- → WORKSFORME
Summary: WebGL 1.0.3 conformance error: conformance/glsl/bugs/compound-assignment-type-combination.html → WebGL 1.0.4 conformance error: conformance/glsl/bugs/compound-assignment-type-combination.html
You need to log in
before you can comment on or make changes to this bug.
Description
•