Closed Bug 1137679 Opened 10 years ago Closed 10 years ago

Memory leak in WebGL with webgl.disable-angle

Categories

(Core :: Graphics: CanvasWebGL, defect)

36 Branch
x86_64
Windows 8.1
defect
Not set
normal

Tracking

()

RESOLVED DUPLICATE of bug 1137251

People

(Reporter: neithy.cz, Unassigned)

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(1 file)

Attached image View of GPU-Z to monitor resources (deleted) —
User Agent: Mozilla/5.0 (Windows NT 6.3; WOW64; rv:36.0) Gecko/20100101 Firefox/36.0 Build ID: 20150222232811 Steps to reproduce: Open any WebGL applications in Firefox 36 with option "webgl.disable-angle" For example http://threejs.org/examples/webgl_geometry_colors.html Actual results: Memory usage of GPU keeps rising untill it reaches maximum. Application freezes. Expected results: Memory usage should be constant. Application should run normaly.
I'm not able to reproduce the issue with webgl.disable-angle=false with FF36 or 39. It could be a dupe of bug 1137251.
Component: Untriaged → Canvas: WebGL
Product: Firefox → Core
(In reply to Loic from comment #1) > I'm not able to reproduce the issue with webgl.disable-angle=false with FF36 > or 39. > > It could be a dupe of bug 1137251. To clarify myself. Bug appears with "webgl.disable-angle=true" in version 36.0. Tested on two different computers.
And yes, probably same as bug 1137251.
Status: UNCONFIRMED → RESOLVED
Closed: 10 years ago
Resolution: --- → DUPLICATE
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