Closed Bug 1196636 Opened 9 years ago Closed 2 years ago

CPU and GPU timeline graphs

Categories

(DevTools :: Performance Tools (Profiler/Timeline), defect, P3)

defect

Tracking

(Not tracked)

RESOLVED INVALID

People

(Reporter: jsantell, Unassigned)

References

Details

(Whiteboard: [devtools-platform])

Overview graphs of CPU and GPU graphs in the performance tool. This is for high level look of overall cpu and gpu performance, ultimately leading to a more specific canvas/gaming tool.
Whiteboard: [devtools-platform]
GPU profiler can help us show CPU/GPU time spent on timeline graphs, but it only supports on Mac. Depends on: 1132531
Depends on: 1132531
Depends on: bug1132531
Depends on: 1132531
As reference[1], for developers, they may just need game-logic-time(cpu-player), cpu-draw-time(cpu-ogles-drv), cpu-waits-gpu, and frametime. call-watcher.js has helped us do some related stuffs. It collects rAF(requestAnimationFrame), webgl functions, and the next rAF. Therefore, ideally, we can do it in this way. game-logic-time: Timestamp of the first webgl function - Timestamp of rAF. cpu-draw-time: Timestamp of the last webgl function. - Timestamp of the first webgl function. cpu-waits-gpu: Timestamp of the next rAF - Timestamp of the last webgl function. frametime: Timestamp of the next rAF - Timestamp of rAF. [1] Unity - Measuring Performance with the Built-in Profiler, http://docs.unity3d.com/Manual/iphone-InternalProfiler.html
Triaging. Filter on ADRENOCORTICOTROPIC (yes).
Priority: -- → P3
Version: 41 Branch → unspecified
Product: Firefox → DevTools
Severity: normal → S3

This report is related to the old DevTools Profiler.
The Performance panel now points to the new Firefox profiler available at profiler.firefox.com
Closing as Invalid bug

Status: NEW → RESOLVED
Closed: 2 years ago
Resolution: --- → INVALID
You need to log in before you can comment on or make changes to this bug.