Closed Bug 1298624 Opened 8 years ago Closed 8 years ago

Crash in igd10umd64.dll | malloc | igd10umd64.dll | nvumdshimx.dll@0x38470

Categories

(Core :: Graphics, defect)

Unspecified
Windows 7
defect
Not set
critical

Tracking

()

RESOLVED DUPLICATE of bug 1295075
Tracking Status
firefox51 --- affected

People

(Reporter: wsmwk, Unassigned)

Details

(Keywords: crash)

Crash Data

Attachments

(3 files)

I just crashed twice Saturday on http://www.breitbart.com/2016-presidential-race/2016/08/26/exclusive-breitbartgravis-poll-hillary-clinton-donald-trump-now-neck-and-neck-ending-august/ Intel driver hasn't changed. nvidia driver updated on Thursday. Friday ran fine. layers.acceleration.force-enabled true igd10umd64.dll | nvumdshimx.dll@0x36b69 bp-366de3f7-53a9-4187-9dae-a3ea02160827 Ø 0 igd10umd64.dll igd10umd64.dll@0x44a38c Ø 1 igd10umd64.dll igd10umd64.dll@0x448e98 Ø 2 igd10umd64.dll igd10umd64.dll@0x43c9a1 Ø 3 igd10umd64.dll igd10umd64.dll@0x43c911 Ø 4 igd10umd64.dll igd10umd64.dll@0x43628e Ø 5 igd10umd64.dll igd10umd64.dll@0x4365bd Ø 6 igd10umd64.dll igd10umd64.dll@0x27182e Ø 7 igd10umd64.dll igd10umd64.dll@0x2728dd Ø 8 igd10umd64.dll igd10umd64.dll@0x272d64 Ø 9 igd10umd64.dll igd10umd64.dll@0x2679bc Ø 10 nvumdshimx.dll nvumdshimx.dll@0x36b69 Ø 11 igd10umd64.dll igd10umd64.dll@0x267c19 12 d2d1.dll StateSetter<InterfaceSetStateHolder<ID3D11ShaderResourceView, 3, &[thunk]:ID3D11DeviceContext::`vcall'{64, {flat}}' }', &[thunk]:ID3D11DeviceContext::`vcall'{584, {flat}}' }'>, 2>::ForceSet<InterfaceSetStateHolderNoRef<ID3D11ShaderResourceView, 3> >(ID3D11DeviceContext*, InterfaceSetStateHolderNoRef<ID3D11ShaderResourceView, 3> const&) 13 d3d11.dll CContext::ID3D11DeviceContext1_SetSamplers_<5, 4>(ID3D11DeviceContext1*, unsigned int, unsigned int, ID3D11SamplerState* const*) Ø 14 igd10umd64.dll igd10umd64.dll@0x25a420 Ø 15 nvumdshimx.dll nvumdshimx.dll@0x331f4 Ø 16 nvumdshimx.dll nvumdshimx.dll@0x1ed3c 17 d3d11.dll CContext::ID3D11DeviceContext1_Draw_<5>(ID3D11DeviceContext1*, unsigned int, unsigned int) 18 d2d1.dll CD3DDeviceLevel1::DrawDynamicVB(CDeferredRenderingManager&, CHwShaderState*, bool*, unsigned int*, unsigned int*) Ø 19 igd10umd64.dll igd10umd64.dll@0x25d9e7 Ø 20 igd10umd64.dll igd10umd64.dll@0x26f244 Ø 21 nvumdshimx.dll nvumdshimx.dll@0x31f22 Ø 22 nvumdshimx.dll nvumdshimx.dll@0x1e8c9 23 d3d11.dll CContext::UMQueryCS_ConstBuf_(D3D10DDI_HRTCORELAYER, unsigned int, unsigned int) igd10umd64.dll | nvumdshimx.dll@0x36b69 bp-366de3f7-53a9-4187-9dae-a3ea02160827 Ø 0 igd10umd64.dll igd10umd64.dll@0x2dbf7d Ø 1 igd10umd64.dll igd10umd64.dll@0x436952 Ø 2 igd10umd64.dll igd10umd64.dll@0x272de1 Ø 3 igd10umd64.dll igd10umd64.dll@0x263d50 Ø 4 igd10umd64.dll igd10umd64.dll@0x282b58 Ø 5 igd10umd64.dll igd10umd64.dll@0x28834c Ø 6 igd10umd64.dll igd10umd64.dll@0x287326 7 msvcrt.dll malloc Ø 8 igd10umd64.dll igd10umd64.dll@0x26b187 Ø 9 igd10umd64.dll igd10umd64.dll@0x25e2c9 Ø 10 nvumdshimx.dll nvumdshimx.dll@0x38470 11 dwrite.dll DWriteGlyphRunAnalysis::DWriteGlyphRunAnalysis(DWRITE_GLYPH_RUN const*, float, DWRITE_MATRIX const*, DWRITE_RENDERING_MODE, DWRITE_MEASURING_MODE, bool, float, float, unsigned char*) 12 d3d11.dll ResourceCopyRegionDDIHelper<1>(TOptContext<1>*, D3D10DDI_HRESOURCE, unsigned int, unsigned int, unsigned int, unsigned int, D3D10DDI_HRESOURCE, unsigned int, D3D10_DDI_BOX const*, unsigned int) 13 d3d11.dll CResource<ID3D11Resource>::CopySubresourceRegion<0, 0>(CContext*, CResource<ID3D11Resource>*, unsigned int, unsigned int, unsigned int, unsigned int, CResource<ID3D11Resource>*, unsigned int, D3D11_BOX const*, unsigned int) 14 d3d11.dll ATL::AtlInternalQueryInterface(void*, ATL::_ATL_INTMAP_ENTRY const*, _GUID const&, void**) 15 d3d11.dll ATL::CComObjectRootBase::_Delegate(void*, _GUID const&, void**, unsigned __int64) 16 d3d11.dll CContext::ID3D11DeviceContext1_CopySubresourceRegion1_<5>(ID3D11DeviceContext1*, ID3D11Resource*, unsigned int, unsigned int, unsigned int, unsigned int, ID3D11Resource*, unsigned int, D3D11_BOX const*, unsigned int) 17 d3d11.dll ATL::CComObjectRootBase::_Delegate(void*, _GUID const&, void**, unsigned __int64) 18 d2d1.dll CD3DDeviceLevel1::CopyRect(CD3DSurface*, D2D_POINT_2U, CD3DSurface*, D2D_RECT_U, unsigned int) Ø 19 nvumdshimx.dll nvumdshimx.dll@0x36c87 20 d3d11.dll CResource<ID3D11Resource>::Unmap<1, 6>(CContext*, CResource<ID3D11Resource>*, unsigned int) 21 d2d1.dll TextStageManager::UnmapTextureTransferSurface() 22 d2d1.dll TextStageManager::CompleteRendering()
Attached image FF gfx graphics rendering problem.png (deleted) —
Also, I just updated from nightly 20160816 to 20160827 to try to avoid screen problems like the attached that just started happening today
shot of this screen amazingly has data from two different pages
I think this is one instance of the recent igd10umd64.dll crashes, aka bug 1295075 and bug 1292923 It looks like you can reproduce it locally. Maybe you can provide more information there, it will be very helpful.
Status: NEW → RESOLVED
Closed: 8 years ago
Resolution: --- → DUPLICATE
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