Closed
Bug 1356406
Opened 8 years ago
Closed 6 years ago
Run a Telemetry experiment to vet D3D11 double-buffering
Categories
(Core :: Graphics: Layers, enhancement, P3)
Tracking
()
RESOLVED
WONTFIX
Tracking | Status | |
---|---|---|
firefox55 | --- | affected |
People
(Reporter: u279076, Assigned: u279076, NeedInfo)
References
Details
(Whiteboard: [gfx-noted])
This is bug tracks running a Telemetry Experiment to A/B test D3D11 double-buffering as implemented in bug 1352163.
Bas and Anthony, can you please let me know which Telemetry probes I should be tracking? I can track stability data easily enough but I'd like to know what I should be tracking in terms of performance.
Thanks
Flags: needinfo?(bas)
Flags: needinfo?(ajones)
Comment 2•8 years ago
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||
I'm having a hard time finding the right telemetry probes, I'll ask around some more but COMPOSITE_FRAME_ROUNDTRIP_TIME could be interesting I suppose?
Flags: needinfo?(bas)
Gerald,
Anthony has yet to respond. Do you have any insight as to which probes I might track for this?
Flags: needinfo?(ajones) → needinfo?(gsquelart)
Sorry, forgot to reply here.
Unfortunately, from the angle I'm familiar with (media playback, which is mostly about decoding) I don't see which probe could be affected by this change.
It sounds more like a graphics-side improvement, so I'll nominate Matt as the next person-who-should-know-better!
Flags: needinfo?(gsquelart) → needinfo?(matt.woodrow)
Updated•7 years ago
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Priority: -- → P3
Closing this as I am no longer on the GFX team, assuming this is no longer needed.
Status: ASSIGNED → RESOLVED
Closed: 6 years ago
Resolution: --- → WONTFIX
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Description
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