Open
Bug 1423671
Opened 7 years ago
Updated 2 years ago
Opening new windows is sluggish
Categories
(Core :: Graphics: WebRender, defect, P4)
Tracking
()
NEW
Tracking | Status | |
---|---|---|
firefox-esr52 | --- | unaffected |
firefox-esr60 | --- | unaffected |
firefox59 | --- | disabled |
firefox60 | --- | disabled |
firefox61 | --- | disabled |
firefox62 | --- | disabled |
firefox63 | --- | disabled |
firefox64 | --- | disabled |
People
(Reporter: jdm, Unassigned)
References
(Blocks 2 open bugs)
Details
(Keywords: perf)
STR:
* Disable the webrender preference
* Open a new window
* Open a private window
* Enable the webrender preference
* Restart Firefox
* Open a new window
* Open a private window
For me, opening the new windows is noticeably zippier without webrender enabled, on the order of at least .5s or more.
Reporter | ||
Comment 1•7 years ago
|
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(note, obviously restart firefox after disabling the preference)
Updated•7 years ago
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See Also: → https://github.com/servo/webrender/issues/1802
Updated•7 years ago
|
Whiteboard: [wr-mvp] [triage]
Updated•7 years ago
|
Blocks: stage-wr-trains
Priority: -- → P3
Comment 3•7 years ago
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My filed bug got duped against this one. So I see the same when tearing off tabs into new windows. The decrease of performance is very noticeable because it takes about 4s with webrender enabled, and only 200ms or so with webrender disabled. This is about 20 times slower.
status-firefox60:
--- → affected
Keywords: perf
Updated•7 years ago
|
Updated•7 years ago
|
status-firefox61:
--- → disabled
status-firefox-esr52:
--- → unaffected
status-firefox-esr60:
--- → unaffected
Whiteboard: [wr-mvp] [triage]
Comment 5•6 years ago
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Do you see this on Windows or only on Mac?
Updated•6 years ago
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Priority: P3 → P4
Comment 6•6 years ago
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See Comment 5 - has anyone seen this on Windows? Is this still a problem?
Flags: needinfo?(josh)
Flags: needinfo?(hskupin)
Comment 7•6 years ago
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I don't use Windows but I can still see it on MacOS.
Flags: needinfo?(hskupin)
Updated•6 years ago
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Comment 9•6 years ago
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This is caused by us needing to recompile the shaders and do other GL init related things. When we get coreanimation support we'll be able to use a single GL context for all windows which should improve things.
Depends on: 1429522
Updated•2 years ago
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Severity: normal → S3
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Description
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