Closed Bug 146821 Opened 23 years ago Closed 23 years ago

multiple flash players eat clock cycles, even when not in view

Categories

(Core Graveyard :: Plug-ins, defect)

x86
Windows XP
defect
Not set
critical

Tracking

(Not tracked)

VERIFIED DUPLICATE of bug 132759

People

(Reporter: jd9542, Assigned: rubydoo123)

References

()

Details

From Bugzilla Helper: User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.0rc3) Gecko/20020523 BuildID: 20020523 I'm not sure if this is with all plugins, but mozilla handles flash much differently than ie. In mozilla, if you have say, 8 flash players on one page, it will render those flash players, even when not in view, and even if mozilla is minimized. In IE6 anyway, the browser does not render flash players that are not visible, resulting in MUCH less cpu time taken. Never saw this as a problem before really, but i now frequent a message board where people have flash signatures, and it slows everything down to a crawl when i use mozilla to browse these boards. I love mozilla, but i may have to pop open ie for these particular pages. Please change the way mozilla handles flash. Reproducible: Always Steps to Reproduce: 1.go to a page with multiple flash players 2.check mozilla's cpu utlilization 3.scroll down so some of the flash players are not in view 4.check mozilla's cpu utilization again to see that it hasnt changed. Actual Results: Slows everything down horribly, feels like it crashes mozilla, but it does not, you just have to wait a really long time before your clicks do anything. Expected Results: It would be great if it would not use cpu time on flash players that are not visible. wasnt sure if this was proprietary or not, but i noticed mozilla ignores the <object> tag. This works fine in IE, again, not sure if its some m$ proprietary bs.
btw, that is flash 6
marking as dup *** This bug has been marked as a duplicate of 132759 ***
Status: UNCONFIRMED → RESOLVED
Closed: 23 years ago
Resolution: --- → DUPLICATE
.
Status: RESOLVED → VERIFIED
Product: Core → Core Graveyard
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