Closed Bug 1529870 Opened 6 years ago Closed 6 years ago

webgl animating object was not updated

Categories

(Core :: Graphics: WebRender, defect, P2)

Unspecified
Android
defect

Tracking

()

RESOLVED FIXED
mozilla68
Tracking Status
firefox68 --- fixed

People

(Reporter: sotaro, Assigned: sotaro)

References

(Blocks 1 open bug)

Details

Attachments

(1 file, 4 obsolete files)

When I run https://mdn.github.io/webgl-examples/tutorial/sample4/, animation object was not updated with webrender on geckoview_example.

Assignee: nobody → sotaro.ikeda.g
OS: Unspecified → Android
Blocks: wr-android
Summary: [wr-android] webgl animating object was not updated → webgl animating object was not updated

In WebGL case, GeckoSurfaceTexture is allocated as single buffer mode. Then we need to balance GeckoSurfaceTexture::UpdateTexImage() call and GeckoSurfaceTexture::ReleaseTexImage() call.

Attached patch wip (obsolete) (deleted) — Splinter Review
Attached patch wip (obsolete) (deleted) — Splinter Review
Attachment #9048131 - Attachment is obsolete: true
Depends on: 1532929
Attached patch wip (obsolete) (deleted) — Splinter Review
Attachment #9048132 - Attachment is obsolete: true
Priority: -- → P2
Attached patch wip (obsolete) (deleted) — Splinter Review
Attachment #9049110 - Attachment is obsolete: true
Attachment #9052800 - Attachment is obsolete: true
Blocks: 1532201
No longer blocks: 1532201
Blocks: 1532201
Blocks: 1533296
Pushed by sikeda@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/d1f9761ddeb1 Add handling of single buffer mode android SurfaceTexture r=nical
Status: NEW → RESOLVED
Closed: 6 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla68
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