Typing text flashes and the caret jumps around with WebRender
Categories
(Core :: Graphics: WebRender, defect, P3)
Tracking
()
People
(Reporter: cpeterson, Unassigned)
References
Details
STR:
- Enable gfx.webrender.all.
- Slowly type a lot of characters in a textarea such as Bugzilla's comment box or Slack's message box.
- Watch the text input caret as you type.
RESULT:
About every 10-20 characters, the caret appears to jump back about 4-5 characters and those characters will flash. The flashing text is easier to detect if you zoom the page 300%.
If I disable WebRender, the problem goes away. I first noticed this problem today, so I assumed it was either a regression in Firefox 67.0a1 (2019-03-04) or in the Windows 10 Insider Preview update (build 18342.19h1_release.190215-1528) that Microsoft released yesterday. I tried to bisect this bug using mozregression, but the problem goes back at least until 2018-09-29, so this might be a Windows 10 Insider Preview problem.
Here is the Graphics section from my about:support:
Application Basics
Name: Firefox
Version: 67.0a1
Build ID: 20190304093752
Update Channel: nightly
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:67.0) Gecko/20100101 Firefox/67.0
OS: Windows_NT 10.0
Launcher Process: Enabled
Multiprocess Windows: 6/6 Enabled by default
Web Content Processes: 10/8
Enterprise Policies: Inactive
Google Key: Found
Mozilla Location Service Key: Found
Safe Mode: false
Graphics
Features
Compositing: WebRender
asyncPanZoom: wheel input enabled; touch input enabled; scrollbar drag enabled; keyboard enabled; autoscroll enabled
webgl1WSIInfo: EGL_VENDOR: Google Inc. (adapter LUID: 000000000000e9ad) EGL_VERSION: 1.4 (ANGLE 2.1.0.eff6bfdb1db9) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_MOZ_create_context_provoking_vertex_dont_care EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses EGL_KHR_debug EGL_ANGLE_explicit_context
WebGL 1 Driver Renderer: Google Inc. -- ANGLE (Intel(R) UHD Graphics 630 Direct3D11 vs_5_0 ps_5_0)
WebGL 1 Driver Version: OpenGL ES 2.0 (ANGLE 2.1.0.eff6bfdb1db9)
WebGL 1 Driver Extensions: GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object OES_compressed_EAC_R11_signed_texture OES_compressed_EAC_R11_unsigned_texture OES_compressed_EAC_RG11_signed_texture OES_compressed_EAC_RG11_unsigned_texture OES_compressed_ETC2_RGB8_texture OES_compressed_ETC2_RGBA8_texture OES_compressed_ETC2_punchthroughA_RGBA8_texture OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture OES_compressed_ETC2_sRGB8_alpha8_texture OES_compressed_ETC2_sRGB8_texture
WebGL 1 Extensions: ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_disjoint_timer_query EXT_frag_depth EXT_shader_texture_lod EXT_sRGB EXT_texture_filter_anisotropic OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context
WebGL 2 Driver WSI Info: EGL_VENDOR: Google Inc. (adapter LUID: 000000000000e9ad) EGL_VERSION: 1.4 (ANGLE 2.1.0.eff6bfdb1db9) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_MOZ_create_context_provoking_vertex_dont_care EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses EGL_KHR_debug EGL_ANGLE_explicit_context
WebGL 2 Driver Renderer: Google Inc. -- ANGLE (Intel(R) UHD Graphics 630 Direct3D11 vs_5_0 ps_5_0)
WebGL 2 Driver Version: OpenGL ES 3.0 (ANGLE 2.1.0.eff6bfdb1db9)
WebGL 2 Driver Extensions: GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_multiview GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object OES_compressed_EAC_R11_signed_texture OES_compressed_EAC_R11_unsigned_texture OES_compressed_EAC_RG11_signed_texture OES_compressed_EAC_RG11_unsigned_texture OES_compressed_ETC2_RGB8_texture OES_compressed_ETC2_RGBA8_texture OES_compressed_ETC2_punchthroughA_RGBA8_texture OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture OES_compressed_ETC2_sRGB8_alpha8_texture OES_compressed_ETC2_sRGB8_texture
WebGL 2 Extensions: EXT_color_buffer_float EXT_disjoint_timer_query EXT_texture_filter_anisotropic OES_texture_float_linear WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context
Direct2D: true
Uses Tiling (Content): true
Off Main Thread Painting Enabled: true
Off Main Thread Painting Worker Count: 4
Target Frame Rate: 60
DirectWrite: true (10.0.18342.1)
GPU #1
Active: Yes
Description: Intel(R) UHD Graphics 630
Vendor ID: 0x8086
Device ID: 0x3e9b
Driver Version: 25.20.100.6471
Driver Date: 12-10-2018
Drivers: igdumdim64 igd10iumd64 igd10iumd64 igd12umd64 igdumdim32 igd10iumd32 igd10iumd32 igd12umd32
Subsys ID: 087c1028
RAM: Unknown
GPU #2
Active: No
Description: NVIDIA GeForce GTX 1050 Ti with Max-Q Design
Vendor ID: 0x10de
Device ID: 0x1c8c
Driver Version: 24.21.13.9793
Driver Date: 5-22-2018
Drivers: C:\WINDOWS\System32\DriverStore\FileRepository\nvdm.inf_amd64_786f30519164c09a\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdm.inf_amd64_786f30519164c09a\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdm.inf_amd64_786f30519164c09a\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdm.inf_amd64_786f30519164c09a\nvldumdx.dll C:\WINDOWS\System32\DriverStore\FileRepository\nvdm.inf_amd64_786f30519164c09a\nvldumd.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdm.inf_amd64_786f30519164c09a\nvldumd.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdm.inf_amd64_786f30519164c09a\nvldumd.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdm.inf_amd64_786f30519164c09a\nvldumd.dll
Subsys ID: 087c1028
RAM: 4096
Diagnostics
ClearType Parameters: Gamma: 1.8 Pixel Structure: RGB ClearType Level: 100 Enhanced Contrast: 50
AzureCanvasBackend: direct2d 1.1
AzureCanvasBackend (UI Process): skia
AzureContentBackend: skia
AzureContentBackend (UI Process): skia
AzureFallbackCanvasBackend (UI Process): cairo
Slow Frame #01: Frame 426(https://hg.mozilla.org/mozilla-central/pushloghtml?changeset=42f9208ed5f3f4c98374661d05c5c74b8df4ff70) CONTENT_FRAME_TIME 596008 - Transaction start 0.000000, main-thread time 9.737700, full paint time 15.279300, Skipped composites 0, Composite start 19.831500, Resource upload time 0.000700, GPU cache upload time 0.262900, Render time 6.024300, Composite time 14.020700
Slow Frame #02: Frame 97(https://hg.mozilla.org/mozilla-central/rev/f900bfeeb59c) CONTENT_FRAME_TIME 587088 - Transaction start 0.000000, main-thread time 23.320900, full paint time 29.472500, Skipped composites 0, Composite start 42.093700, Resource upload time 0.000700, GPU cache upload time 0.357300, Render time 13.853800, Composite time 28.114300
Slow Frame #03: Frame 52(https://hg.mozilla.org/mozilla-central/rev/fe805cb52ee2) CONTENT_FRAME_TIME 468391 - Transaction start 0.000000, main-thread time 15.906800, full paint time 24.732800, Skipped composites 0, Composite start 31.385000, Resource upload time 0.701300, GPU cache upload time 0.302600, Render time 6.796800, Composite time 12.261300
Slow Frame #04: Frame 306(https://hg.mozilla.org/mozilla-central/pushloghtml?changeset=42f9208ed5f3f4c98374661d05c5c74b8df4ff70) CONTENT_FRAME_TIME 466602 - Transaction start 0.000000, main-thread time 5.603700, full paint time 7.587500, Skipped composites 0, Composite start 15.455500, Resource upload time 0.000700, GPU cache upload time 0.191600, Render time 11.455500, Composite time 16.106100
Slow Frame #05: Frame 81(https://hg.mozilla.org/mozilla-central/rev/f900bfeeb59c) CONTENT_FRAME_TIME 406408 - Transaction start 0.000000, main-thread time 23.066300, full paint time 28.897400, Skipped composites 0, Composite start 37.370900, Resource upload time 0.000700, GPU cache upload time 0.262900, Render time 6.024300, Composite time 14.020700
Slow Frame #06: Frame 179(https://hg.mozilla.org/mozilla-central/pushloghtml?changeset=42f9208ed5f3f4c98374661d05c5c74b8df4ff70) CONTENT_FRAME_TIME 337384 - Transaction start 0.000000, main-thread time 6.465100, full paint time 9.588400, Skipped composites 0, Composite start 10.120700, Resource upload time 0.000900, GPU cache upload time 0.378700, Render time 4.845100, Composite time 12.304500
Slow Frame #07: Frame 147(https://hg.mozilla.org/mozilla-central/pushloghtml?changeset=42f9208ed5f3f4c98374661d05c5c74b8df4ff70) CONTENT_FRAME_TIME 317693 - Transaction start 0.000000, main-thread time 7.789800, full paint time 14.371500, Skipped composites 0, Composite start 28.891300, Resource upload time 0.574200, GPU cache upload time 0.469800, Render time 5.629800, Composite time 10.062500
Slow Frame #08: Frame 36(https://github.com/mozilla-mobile/android-components/issues/1346) CONTENT_FRAME_TIME 265519 - Transaction start 0.000000, main-thread time 14.253000, full paint time 21.597200, Skipped composites 0, Composite start 29.109400, Resource upload time 0.001000, GPU cache upload time 0.380300, Render time 12.024100, Composite time 17.726600
Slow Frame #09: Frame 45(https://github.com/mozilla-mobile/android-components/issues/1385) CONTENT_FRAME_TIME 234292 - Transaction start 0.000000, main-thread time 20.618700, full paint time 29.055600, Skipped composites 0, Composite start 30.541100, Resource upload time 14.104700, GPU cache upload time 0.487400, Render time 26.476800, Composite time 46.205400
Slow Frame #10: Frame 54(https://hg.mozilla.org/mozilla-central/rev/fe805cb52ee2) CONTENT_FRAME_TIME 158577 - Transaction start 0.000000, main-thread time 9.942100, full paint time 12.868800, Skipped composites 0, Composite start 19.487600, Resource upload time 0.000700, GPU cache upload time 0.318500, Render time 5.092100, Composite time 9.058400
GPUProcessPid: 15456
GPUProcess: Terminate GPU Process
Device Reset: Trigger Device Reset
ClearType Parameters: Gamma: 1.8 Pixel Structure: RGB ClearType Level: 100 Enhanced Contrast: 50
Decision Log
WEBRENDER:
opt-in by default: WebRender is an opt-in feature
available by user: Force enabled by pref
WEBRENDER_QUALIFIED:
blocked by env: Has battery
Updated•6 years ago
|
Comment 1•6 years ago
|
||
Hi Chris, I have tried to reproduce the bug described in comment 0 with Nightly 67.0a1 (2019-03-04) on the latest Insider Preview build 18343.1.19h1_release.190219-1422. It seems that the carets are not jumping back on my end after typing some random characters (~25) in a textarea; tried so far on slack, bugzilla and a textarea testcase, having the gfx.webrender.all enabled.
Maybe, it's an issue indeed with the Windows 10 Insider Preview as you already said, in that case could you please re-check the steps after updating your build to the latest previews available. Thank you!
Reporter | ||
Comment 2•6 years ago
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||
My Windows laptop was just updated from Windows 10 Insider Preview build 18342.19h1_release.190215-1528
to 18351.19h1_release.190301-1611
. I can still reproduce this flashing text issue.
Comment 3•6 years ago
|
||
I have also attempted to reproduce your issue with no luck.
I need to ask you about any details that might influence the reproduction:
- Which version of Windows 10 do you have? (Settings/System/About) Is it OS build? Version?
- Please see it this reproduces in a newly created profile if your reproduction is on a used/old profile.
- Are there any other details that you might have missed that would be important to the reproduction?
- Did you only test it in Nightly 67? Can you also test Nightly 68 and Release 66?
Thank you!
Updated•6 years ago
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Reporter | ||
Comment 4•6 years ago
|
||
(In reply to Bodea Daniel [:danibodea] from comment #3)
- Which version of Windows 10 do you have? (Settings/System/About) Is it OS build? Version?
I'm currently using Windows 10 Insider Preview 10.0.18362.30 (19h1_release)
from 2019-04-05.
- Please see it this reproduces in a newly created profile if your reproduction is on a used/old profile.
- Are there any other details that you might have missed that would be important to the reproduction?
- Did you only test it in Nightly 67? Can you also test Nightly 68 and Release 66?
Yes. I can reproduce in Nightly 68 and Release 66 with WebRender enabled with a new profile. However, the caret jumping problem is much, much better. It's not nearly noticeable as it used to be, especially with a new profile.
I'll close this bug as WORKSFORME for now. I don't think it's worth your time to debug the very minor problem I currently see.
Updated•5 years ago
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Description
•