Closed Bug 1621382 (sw-wr-perspective) Opened 5 years ago Closed 5 years ago

SWGL does not currently support perspective-correct rasterization

Categories

(Core :: Graphics: WebRender, defect, P3)

defect

Tracking

()

RESOLVED FIXED
mozilla77
Tracking Status
firefox77 --- fixed

People

(Reporter: lsalzman, Assigned: lsalzman)

References

(Blocks 1 open bug)

Details

Attachments

(1 file)

Ideally we need to support perspective-correct rasterization in SW-WR. However, this feature is generally expensive to support in all potential shaders, so we want to have a specific path in SWGL that is only used on some shaders. To that end there would need to be some cleanup in WebRender itself to ensure that only specific shaders trigger the use of perspective and that these are known ahead of time so that SWGL can preprocess and deal with these shaders specially.

This would encompass properly handling the perspective divide for Z values, near plane clipping and potentially also far plane clipping, and most likely using an explicit "smooth" keyword on attributes to signal attributes that require perspective-correct interpolation.

Pushed by lsalzman@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/88a4ebce9de0 implement perspective-correct rasterization for SWGL shaders with PERSPECTIVE feature. r=jrmuizel
Status: ASSIGNED → RESOLVED
Closed: 5 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla77
You need to log in before you can comment on or make changes to this bug.

Attachment

General

Created:
Updated:
Size: