Closed
Bug 1745096
Opened 3 years ago
Closed 1 year ago
Call SyncObjectHost::Synchronize() only when it is necessary
Categories
(Core :: Graphics: WebRender, enhancement)
Core
Graphics: WebRender
Tracking
()
RESOLVED
DUPLICATE
of bug 1847665
People
(Reporter: sotaro, Assigned: sotaro)
References
Details
Attachments
(1 file)
(deleted),
text/x-phabricator-request
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Details |
When ID3D11Texture2D has keyed mutex, we do not need to call the Synchronize(). But it is called when ID3D11Texture2Ds are used.
Assignee | ||
Updated•3 years ago
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Assignee: nobody → sotaro.ikeda.g
Assignee | ||
Updated•3 years ago
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Summary: Call SyncObjectHost::Synchronize() only when it is necessary. → Call SyncObjectHost::Synchronize() only when it is necessary
Assignee | ||
Comment 1•3 years ago
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Assignee | ||
Updated•3 years ago
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Comment hidden (off-topic) |
Comment 3•2 years ago
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Sorry, there was a problem with the detection of inactive users. I'm reverting the change.
Assignee: nobody → sotaro.ikeda.g
Assignee | ||
Updated•1 year ago
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Description
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