Closed Bug 1745096 Opened 3 years ago Closed 1 year ago

Call SyncObjectHost::Synchronize() only when it is necessary

Categories

(Core :: Graphics: WebRender, enhancement)

enhancement

Tracking

()

RESOLVED DUPLICATE of bug 1847665

People

(Reporter: sotaro, Assigned: sotaro)

References

Details

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(1 file)

When ID3D11Texture2D has keyed mutex, we do not need to call the Synchronize(). But it is called when ID3D11Texture2Ds are used.

Assignee: nobody → sotaro.ikeda.g
Summary: Call SyncObjectHost::Synchronize() only when it is necessary. → Call SyncObjectHost::Synchronize() only when it is necessary

Sorry, there was a problem with the detection of inactive users. I'm reverting the change.

Assignee: nobody → sotaro.ikeda.g
Status: NEW → RESOLVED
Closed: 1 year ago
Duplicate of bug: 1847665
Resolution: --- → DUPLICATE
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