Closed Bug 549146 Opened 15 years ago Closed 15 years ago

Issue with painting in Ponzi flash game on Facebook when gfx.font_rendering.directwrite.enabled is true.

Categories

(Core :: Graphics, defect)

x86_64
Windows 7
defect
Not set
normal

Tracking

()

RESOLVED DUPLICATE of bug 549056

People

(Reporter: geeknik, Unassigned)

References

Details

I'm seeing some issues with painting in a flash game on Facebook called Ponzi. Notice the white outlining in this shot: http://i.imgur.com/xHoZI.jpg It gets really bad during animations: http://i.imgur.com/uy3eZ.jpg Animations are smooth and without artifacts or corruption or whatever this is when I turn off D2D. It seems the higher speed the animations, the worse it gets. System specs: Win7 Pro x64, Core i7-920 (3.2ghz, HT enabled), ATI R5870, Flash 10.1 Beta 3 installed, Latest Catalyst 10.2 Hotfix drivers installed.
Blocks: 527707
I forgot to add that flash videos on Youtube or Hulu aren't exhibiting any issues like this, so it might just be the way the games are rendered vs. how the videos are rendered.
Okay, this only happens when gfx.font_rendering.directwrite.enabled is true. If mozilla.widget.render-mode is set to 6 and gfx.font_rendering.directwrite.enabled is set to false, it doesn't happen. Both have to be enabled in order to see this in action. Updating the topic to reflect this. Sorry.
Summary: Issue with painting in Ponzi flash game on Facebook with Direct2D enabled → Issue with painting in Ponzi flash game on Facebook when gfx.font_rendering.directwrite.enabled is true.
This is a duplicate of bug 549056.
Status: NEW → RESOLVED
Closed: 15 years ago
Resolution: --- → DUPLICATE
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