Closed
Bug 572873
Opened 14 years ago
Closed 14 years ago
Hide details of bind-to-texture in GLContext implementations
Categories
(Core :: Graphics, defect)
Core
Graphics
Tracking
()
RESOLVED
INVALID
People
(Reporter: cjones, Assigned: cjones)
References
Details
Attachments
(1 file)
(deleted),
patch
|
Details | Diff | Splinter Review |
I propose changing the GLContextProvider::CreatePBuffer() API to CreateTexturable(), since pbuffers can't be bound to textures on all platforms. This makes implementing and using Oleg's BindTex/ReleaseTex() API for CGL, WGL, and GLX more natural.
Let's hold off on doing this rename -- it might well become something like CreateOffscreen in the near future, but would like to think about the full API path some. This might end up creating a dummy context with a FBO, which would mean extra info would need to get passed back.
Assignee | ||
Comment 2•14 years ago
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||
Holding off on CreatePBuffer() rename per comment 1.
Assignee: nobody → jones.chris.g
Attachment #452082 -
Flags: review?(vladimir)
Assignee | ||
Comment 3•14 years ago
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||
All the stuff here is either no longer relevant or subsumed by other work.
Status: NEW → RESOLVED
Closed: 14 years ago
Resolution: --- → INVALID
Assignee | ||
Updated•13 years ago
|
Attachment #452082 -
Flags: review?(vladimir)
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Description
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