Closed Bug 591554 Opened 14 years ago Closed 14 years ago

flash plugin briefly appears in chrome when scrolling

Categories

(Core :: Widget: Win32, defect)

x86_64
Windows 7
defect
Not set
normal

Tracking

()

RESOLVED FIXED
Tracking Status
blocking2.0 --- beta5+

People

(Reporter: tnikkel, Assigned: bas.schouten)

References

()

Details

Attachments

(1 file, 1 obsolete file)

Open a youtube flash video. Scroll up and down, the plugin briefly appears in the chrome before redrawing.
Attached patch Redraw after updates (obsolete) (deleted) — Splinter Review
The key here is that the window clip region needs to be updated before the window is moved, and the invalidation for SetWindowRgn needs to be sent after the window is moved. If you invalidate before the position is updated you'll draw into chrome when scrolling the plugin into view (because the window region has not yet been moved into the content area). If you update the window region after setting the position, as we're currently doing, the window will move over the chrome area with the wrong clip region. Causing this bug.
(In reply to comment #1) > The key here is that the window clip region needs to be updated before the > window is moved, and the invalidation for SetWindowRgn needs to be sent after > the window is moved. If you invalidate before the position is updated you'll > draw into chrome when scrolling the plugin into view (because the window region > has not yet been moved into the content area). If you update the window region > after setting the position, as we're currently doing, the window will move over > the chrome area with the wrong clip region. Causing this bug. Shouldn't we be calling w->SetWindowClipRegion(configuration.mClipRegion, PR_TRUE) before moving the plugin, and then calling w->SetWindowClipRegion(configuration.mClipRegion, PR_FALSE) afterwards? That's what the aIntersectWithExisting parameter was designed for. I don't see what aNeedsRedraw is for here; we'll never set it since no-one's passing PR_TRUE for aIntersectWithExisting. SetWindowClipRegion will always exit in the first if statement.
So SetWindowClipRegion should store PR_FALSE in *aNeedsRedraw along the paths where the region changed, and the parameter should be called aRegionChanged. That would make this more understandable.
My first paragraph of comment #2 still applies.
Assignee: nobody → bas.schouten
Attachment #470132 - Attachment is obsolete: true
Status: NEW → ASSIGNED
Attachment #470157 - Flags: review?(roc)
Status: ASSIGNED → RESOLVED
Closed: 14 years ago
Resolution: --- → FIXED
Depends on: 598584
I have a few questions on this. Was this bug the same thing as bug 590568? Its interesting that I filed bug 590568 3 days before this was fixed, but this fix didn't fix D3D9. Did it add to the problem in bug 590568? I also think Tim is right in bug 626245 that this bug made plugin bouncing worse, which is subtle before, but it was there.
(In reply to comment #7) > I have a few questions on this. Was this bug the same thing as bug 590568? No.
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