Closed
Bug 604271
Opened 14 years ago
Closed 14 years ago
Handle D3D10 Device Removal
Categories
(Core :: Graphics, defect)
Tracking
()
RESOLVED
FIXED
Tracking | Status | |
---|---|---|
blocking2.0 | --- | beta8+ |
People
(Reporter: bas.schouten, Assigned: bas.schouten)
References
Details
Attachments
(1 file)
(deleted),
patch
|
roc
:
review+
|
Details | Diff | Splinter Review |
We need to handle device removal with the D3D10 layers backend. I've added a patch which does this in a very clean way. I believe this is the right thing to do. Right now UpdateRenderMode does some work it wouldn't need to do if it was called repetitively but I think we can live with that for now, since it's only called once a frame. A follow-up bug should be filed to make it more efficient.
This patch will also turn off Direct2D -live- if it is disabled. It will not handle enabling live, but I believe this to be less important. (I should add it looks very clean!)
Attachment #483052 -
Flags: review?(roc)
Assignee | ||
Updated•14 years ago
|
blocking2.0: --- → ?
Attachment #483052 -
Flags: review?(roc) → review+
Updated•14 years ago
|
blocking2.0: ? → beta8+
Assignee | ||
Comment 1•14 years ago
|
||
Status: ASSIGNED → RESOLVED
Closed: 14 years ago
Resolution: --- → FIXED
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Description
•