Closed
Bug 730621
Opened 13 years ago
Closed 13 years ago
A Space Shooter runs very slowly, but only on Windows
Categories
(Core :: Graphics, defect)
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: luke, Unassigned)
References
(Blocks 1 open bug, )
Details
(Already discussed this informally, filing a real bug now that the game is public.) A Space Shooter (http://chrome.aspaceshooter.com) runs well on Linux and OS X but its framerate drags to a halt on Windows. The game uses WebGL. This has been tried on different graphics cards (that otherwise run WebGL code fine). Here is the about:support for one machine:
Graphics
Adapter Description
NVIDIA GeForce GTS 240
Vendor ID
0x10de
Device ID
0x0607
Adapter RAM
1024
Adapter Drivers
nvd3dumx,nvwgf2umx,nvwgf2umx nvd3dum,nvwgf2um,nvwgf2um
Driver Version
8.17.12.7533
Driver Date
5-20-2011
Direct2D Enabled
true
DirectWrite Enabled
true (6.1.7601.17514)
ClearType Parameters
ClearType parameters not found
WebGL Renderer
Google Inc. -- ANGLE (NVIDIA GeForce GTS 240) -- OpenGL ES 2.0 (ANGLE 1.0.0.963)
GPU Accelerated Windows
1/1 Direct3D 10
AzureBackend
direct2d
Reporter | ||
Comment 1•13 years ago
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I should point out that there is a second Mandreel-compiled game that has this performance fault on Win7, so perhaps there is a particular pattern or feature in the code that is disabling optimization. The other game is instrumented to show how much time is spent in the JS render loop and it shows very little time which is why I am initially assuming this is a gfx issue.
Updated•13 years ago
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Comment 2•13 years ago
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This was very likely a hit from our bunch of earlier extreme windows webgl regressions.
I can't reproduce on release, and local build is not playing nice with flash, so I can't try to repro there.
Worksforme, but can anyone else repro?
Reporter | ||
Comment 3•13 years ago
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WFM also, on the same machine I used to file the bug.
Status: NEW → RESOLVED
Closed: 13 years ago
Resolution: --- → WORKSFORME
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Description
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