Closed
Bug 757378
Opened 13 years ago
Closed 11 years ago
investigate why BananaBread is continually compiling
Categories
(Core :: JavaScript Engine, defect)
Core
JavaScript Engine
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: luke, Unassigned)
References
(Blocks 2 open bugs, )
Details
(Whiteboard: [js:p2][games:p?])
If you put a printf in Compiler::performCompilation, you can see a continual low-volume stream of compilation while running BananaBread, even when just sitting still. Looking at the per-frame profile, this seems to cost 0 to 2.5ms per frame. Gaming needs regular performance so we should investigate to see why we are constantly recompiling.
Updated•13 years ago
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Is this the same as bug 727956?
Reporter | ||
Comment 2•12 years ago
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It is unclear until we diagnose why :) It does fall into the general plan for making all jit compilation a priori mentioned in comment 10, though.
Updated•12 years ago
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Whiteboard: [js:p2] → [js:p2][games:p2]
Luke, Alon, is this still valid?
Whiteboard: [js:p2][games:p2] → [js:p2][games:p?]
Comment 4•11 years ago
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BananaBread specifically is now asm.js-ified, so no recompilations.
Status: NEW → RESOLVED
Closed: 11 years ago
Resolution: --- → WORKSFORME
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Description
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