Closed
Bug 763122
Opened 12 years ago
Closed 5 years ago
requestAnimationFrame is insufficiently sophisticated to assure smooth framerates in some cases
Categories
(Core :: Graphics: CanvasWebGL, defect, P3)
Core
Graphics: CanvasWebGL
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: jgilbert, Unassigned)
References
Details
Attachments
(1 file)
(deleted),
text/plain
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Details |
Basically, games will need to be able to decouple rendering frames and game logic update frames.
Reporter | ||
Comment 1•12 years ago
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IRC log containing relevant discussion carried over from the previous bug.
Reporter | ||
Comment 2•12 years ago
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Kevin's recent rough API proposal is here: https://docs.google.com/document/d/1Z9pqFkumi8UTOmKhvHQoXNCzvtAe1Pn0B2LQgFNrSBY/edit
Reporter | ||
Updated•6 years ago
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Priority: -- → P3
Reporter | ||
Comment 3•5 years ago
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Generally non-trivial content should use requestPostAnimationFrame: https://github.com/WICG/requestPostAnimationFrame/blob/master/explainer.md
Status: NEW → RESOLVED
Closed: 5 years ago
Resolution: --- → WORKSFORME
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Description
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