Closed
Bug 788201
Opened 12 years ago
Closed 11 years ago
WebGL Aquarium on Nexus 7 runs very slowly
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: vlad, Unassigned)
References
Details
WebGL Aquarium on a Nexus 7 runs very slowly; around 4fps. This jumps significantly if we flip the 16bpp pref (to 20+fps). This means one (or more) of these things is happening:
- The driver/hardware is significantly slower at rendering into a 32bpp framebuffer than a 16bpp one. This is highly unlikely; at *worst* it should only be 2x slower due to memory bandwidth.
- One of our copies somewhere is hitting a slow path (perhaps 32->16, etc.).
- Something else dumb is going on.
I'm reluctant to try to fix the second potential issue until bug 716859 lands though, but we need to track it.
Comment 1•12 years ago
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It's running between 7 and 9 fps (50 fish) now on current Aurora and Android 4.2.1.
Comment 3•11 years ago
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Marking WFM based on comment 2.
Status: NEW → RESOLVED
Closed: 11 years ago
Resolution: --- → WORKSFORME
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Description
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