Closed Bug 824454 Opened 12 years ago Closed 12 years ago

Window to window activity transition is broken.

Categories

(Firefox OS Graveyard :: General, defect)

ARM
Gonk (Firefox OS)
defect
Not set
normal

Tracking

(blocking-basecamp:+, firefox19 wontfix, firefox20 wontfix, firefox21 fixed, b2g18 fixed)

VERIFIED FIXED
B2G C4 (2jan on)
blocking-basecamp +
Tracking Status
firefox19 --- wontfix
firefox20 --- wontfix
firefox21 --- fixed
b2g18 --- fixed

People

(Reporter: atsai, Assigned: nrc)

References

Details

(Keywords: regression)

Attachments

(4 files, 1 obsolete file)

Animation is broken, the mini frame is lower than usual. STR: 1. Launch camera. 2. Click "gallery" expect: *. see the animation for changing app actual: *. the animation is lower and bigger than expected
blocking-basecamp: --- → ?
Assignee: nobody → alive
Summary: [Homscreen] Animation for changing between app is broken. → Window to window activity transition is broken.
It's not a Gaia bug, but a regression of async animation, possibility bug 780692. Turning off async animation will prevent this bug from happening: == diff --git a/b2g/app/b2g.js b/b2g/app/b2g.js index 50f5a70..e781ca7 100644 --- a/b2g/app/b2g.js +++ b/b2g/app/b2g.js @@ -250,12 +250,12 @@ pref("layers.offmainthreadcomposition.animate-opacity", fa pref("layers.offmainthreadcomposition.animate-transform", false); pref("layers.async-video.enabled", false); #else -pref("dom.ipc.tabs.disabled", false); -pref("layers.offmainthreadcomposition.enabled", true); -pref("layers.acceleration.disabled", false); -pref("layers.offmainthreadcomposition.animate-opacity", true); -pref("layers.offmainthreadcomposition.animate-transform", true); -pref("layers.offmainthreadcomposition.throttle-animations", true); +pref("dom.ipc.tabs.disabled", true); +pref("layers.offmainthreadcomposition.enabled", false); +pref("layers.acceleration.disabled", true); +pref("layers.offmainthreadcomposition.animate-opacity", false); +pref("layers.offmainthreadcomposition.animate-transform", false); +pref("layers.offmainthreadcomposition.throttle-animations", false); pref("layers.async-video.enabled", true); pref("layers.async-pan-zoom.enabled", true); #endif
Assignee: alive → nobody
Component: Gaia::Homescreen → General
Depends on: 780692
Keywords: regression
Can I check that this is still broken after bug 822231 landed? Also, to confirm that 780692 broke this, just setting layers.offmainthreadcomposition.throttle-animations to false and leaving the other prefs true should fix it.
(In reply to Nick Cameron [:nrc] from comment #2) > Can I check that this is still broken after bug 822231 landed? > I am using latest gecko-b2g18, with the bug 822231 patch. > Also, to confirm that 780692 broke this, just setting > layers.offmainthreadcomposition.throttle-animations to false and leaving the > other prefs true should fix it. Yeah, checking that right now.
Assignee: nobody → ncameron
(In reply to Tim Guan-tin Chien [:timdream] (MoCo-TPE) from comment #3) > (In reply to Nick Cameron [:nrc] from comment #2) > > > Also, to confirm that 780692 broke this, just setting > > layers.offmainthreadcomposition.throttle-animations to false and leaving the > > other prefs true should fix it. > > Yeah, checking that right now. OK. setting only layers.offmainthreadcomposition.throttle-animations to false does NOT stop this bug from happening. Somewhere else in async animation is causing the regression.
(In reply to Tim Guan-tin Chien [:timdream] (MoCo-TPE) from comment #3) > (In reply to Nick Cameron [:nrc] from comment #2) > > Can I check that this is still broken after bug 822231 landed? > > > > I am using latest gecko-b2g18, with the bug 822231 patch. :-( > > > Also, to confirm that 780692 broke this, just setting > > layers.offmainthreadcomposition.throttle-animations to false and leaving the > > other prefs true should fix it. > > Yeah, checking that right now. Thanks for checking, I'll look into this tomorrow. If it is not too much trouble, it would be great to have an html test case that is confirmed to have the same behaviour on the phone (I don't have a b2g testing setup right now due to a broken laptop). If not I'll try to make a test case from the Gaia source.
(In reply to Tim Guan-tin Chien [:timdream] (MoCo-TPE) from comment #4) > OK. setting only layers.offmainthreadcomposition.throttle-animations to > false does NOT stop this bug from happening. Somewhere else in async > animation is causing the regression. It is still possible, but much less likely, but this is useful info, thanks!
Blocking, as this is a UX regression.
blocking-basecamp: ? → +
Attached file Possible testcase (deleted) —
Could someone check if this mimics the bug when used in the b2g browser? I see the green box transition smoothly except for the bottom ~150pixels which jumps at the end of the animation. That is not really what is described by the reporter, but it does disappear if you turn off the full set of prefs (note: which includes all HWA), but not if you just turn off OMTA throttling. Also, seems to be a recent-ish regression. And the transition is the same as a window opening, I think.
Flags: needinfo?
Attached file View meta viewport supplication (obsolete) (deleted) —
Flags: needinfo?
(Temporarily beset by bug 825023, but) this test seems to work as intended when run as both a web page and an app.
(In reply to Chris Jones [:cjones] [:warhammer] from comment #11) > (Temporarily beset by bug 825023, but) this test seems to work as intended > when run as both a web page and an app. Sorry cjones, but "work as intended" means displays the broken behaviour or renders correctly?
Heh, sorry. I don't see anything janky.
More precisely, it looks about the same as in my desktop FF (except without the frame skipping and tearing ;) ).
Is there somewhere other than camera/gallery that this transition gets used? I have found an issue with colour layers and OMTA, I'm working on a fix for that, but I don't think that is causing the problem here (because then my test case should display the same broken behaviour). The camera app seems to be a different window size from the gallery. I've observed that on my phone which has a build from around the time that OMTA throttling landed (i.e., with OMTA everything, but without the bug fixes since). I can also observe that on Firefox OS, which seems to be an older build since the pref for throttling OMTA is not there. Also the size difference appears whether HWA is on or off (as in comment 1, but in the simulator), so that makes me think it is not the same issue as reported here. But perhaps it contributes. I tried looking through the Gaia source but could not find a way to check it. Is this a known issue? Could someone who knows the html/css look into that? To be precise about what I am observing: I see that the gallery app is consistently smaller (just in height, by apx 0.5cm) and lower down (by a few mm) than the camera app when it is in the card state (i.e., shrunk down). When the camera expands to fill the window the extra height janks into place at the end of the transition. Is this exactly what is observed in the bug description, or is there something else too.
Flags: needinfo?
Are you still looking for information here, Nick?
Flags: needinfo?
(In reply to Andrew Overholt [:overholt] from comment #16) > Are you still looking for information here, Nick? Yes please!
Flags: needinfo?
So I thought I had a possible cause for this bug (bug 825995), but the bug is a regression and is too recent to be in the b2g18 repo :-( So back to the start on this. Getting the info requested in comment 15 would be useful, thanks!
CCing some people who may be able to provide the info requested in comment 15.
Flags: needinfo?
(In reply to Nick Cameron [:nrc] from comment #15) > Is there somewhere other than camera/gallery that this transition gets used? > Open any app to the foreground, pull down the utility tray and press the rightmost button to launch the settings app would trigger the transition. > I have found an issue with colour layers and OMTA, I'm working on a fix for > that, but I don't think that is causing the problem here (because then my > test case should display the same broken behaviour). > > The camera app seems to be a different window size from the gallery. I've > observed that on my phone which has a build from around the time that OMTA > throttling landed (i.e., with OMTA everything, but without the bug fixes > since). I can also observe that on Firefox OS, which seems to be an older > build since the pref for throttling OMTA is not there. Also the size > difference appears whether HWA is on or off (as in comment 1, but in the > simulator), so that makes me think it is not the same issue as reported > here. But perhaps it contributes. I tried looking through the Gaia source > but could not find a way to check it. Is this a known issue? Could someone > who knows the html/css look into that? > Yes, camera app is a fullscreen app and is given a class |fullscreen-app|. All of the CSS related to app iframes is located in apps/system/style/system/system.css > To be precise about what I am observing: I see that the gallery app is > consistently smaller (just in height, by apx 0.5cm) and lower down (by a few > mm) than the camera app when it is in the card state (i.e., shrunk down). > When the camera expands to fill the window the extra height janks into place > at the end of the transition. Is this exactly what is observed in the bug > description, or is there something else too. That's a glitch and a Gaia polish bug. This bug is about something else. App-to-app transition happens in three stages: 1) the foreground app is shrunk down into a card, 2) two app frames, both shrunk down, moves horizontally until the opening app is centered 3) the opening app is enlarged What happened is at stage (2), the |transform: scale(0.6)| is being ignored. If you happen to have two phones, disable async animation and run the same transition, you will see the difference. Feel free to needinfo? me if have more questions :)
blocking-basecamp: + → ?
Did you mean to take off the bb+ on this, Tim?
Flags: needinfo?(timdream+bugs)
(In reply to Andrew Overholt [:overholt] from comment #21) > Did you mean to take off the bb+ on this, Tim? No. Please set it back, thanks.
Flags: needinfo?(timdream+bugs)
comment 20 changed BB+ to BB? by accident. change back to BB+
blocking-basecamp: ? → +
Could we get help getting a regression window for this? It must be a fairly recent regression.
screenshot of the erroneously scaled cards
it works good at BUILD ID: 20121222230202 and it was broken after BUILD ID: 20121223070202
(In reply to Al Tsai [:atsai] from comment #27) > it works good at BUILD ID: 20121222230202 > > and it was broken after BUILD ID: 20121223070202 These look to me to be built off the same changeset (368d0c521410), I assume I've made a mistake looking up the changeset id. Could you add the changeset ids for the working and broken builds please?
Flags: needinfo?(atsai)
Flags: needinfo?(atsai)
The second patch in bug 822231 is what regressed this.
Blocks: 822231
Wondering if this is the same than Bug 827263.
(In reply to Julien Wajsberg [:julienw] from comment #30) > Wondering if this is the same than Bug 827263. I don't think it is, the test case is still broken for me without patch which causes this bug.
Attached patch patch (deleted) — Splinter Review
Attachment #699616 - Flags: review?(jones.chris.g)
Comment on attachment 699616 [details] [diff] [review] patch r=me after IRL discussion. landitlanditlandit
Attachment #699616 - Flags: review?(jones.chris.g) → review+
Status: NEW → RESOLVED
Closed: 12 years ago
Resolution: --- → FIXED
Target Milestone: --- → B2G C4 (2jan on)
Close the bug because it works fine now.
Status: RESOLVED → VERIFIED
You need to log in before you can comment on or make changes to this bug.

Attachment

General

Created:
Updated:
Size: