Open
Bug 917628
Opened 11 years ago
Updated 2 years ago
Reduce blocklisting of depth_texture to Mac+NV <=10.8.2
Categories
(Core :: Graphics: CanvasWebGL, defect, P3)
Tracking
()
NEW
People
(Reporter: jgilbert, Unassigned)
References
(Blocks 1 open bug)
Details
(Whiteboard: [games])
In bug 814839, we hit a crash at least Mac 10.8.2 machines with at least one NV card in the WebGL conformance tests for depth_texture. To resolve it, we blocked packed_depth_stencil on NV+Mac.
In bug 908905, we switched to blocklisting depth_texture instead of packed_depth_stencil on these systems.
We should further reduce this so it's only blocked on <=10.8.2, and not >=10.8.3.
Comment 1•11 years ago
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Is there a way to force-enable this on a OSX system?
Updated•11 years ago
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Whiteboard: [games]
Reporter | ||
Comment 2•11 years ago
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You could disable the driver workaround pref, but that might break other things. It's pretty all-or-nothing.
We don't have a pref for ignoring this specific protection.
Updated•11 years ago
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Blocks: gecko-games
Reporter | ||
Updated•6 years ago
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Priority: -- → P3
Updated•2 years ago
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Severity: normal → S3
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Description
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