Closed Bug 981358 Opened 11 years ago Closed 11 years ago

"clear: incomplete framebuffer" with only depth texture bound (WEBGL_depth_texture)

Categories

(Core :: Graphics: CanvasWebGL, defect)

27 Branch
x86_64
Windows 7
defect
Not set
normal

Tracking

()

RESOLVED DUPLICATE of bug 948002

People

(Reporter: e1860409, Unassigned)

Details

User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/33.0.1750.146 Safari/537.36 Steps to reproduce: FF 27.01, Windows 7 - Create a WebGL context, requesting WEBGL_depth_texture - Create a DEPTH_COMPONENT texture, depthTexture - Create FBO - Bind FBO - gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, depthTexture, 0); - gl.checkFramebufferStatus(gl.FRAMEBUFFER) returns FRAMEBUFFER_COMPLETE, all good - gl.clear(gl.DEPTH_BUFFER_BIT) gives the first of many "incomplete framebuffer" errors (more when drawing) Actual results: - Error: WebGL: clear: incomplete framebuffer - Error: WebGL: drawElements: incomplete framebuffer - Depth texture is unchanged However, everything works as expected when binding a colour texture to gl.COLOR_ATTACHMENT0 Expected results: No error, rendering to my shadow map works.
I believe this to be a dupe.
Status: UNCONFIRMED → RESOLVED
Closed: 11 years ago
Resolution: --- → DUPLICATE
If you can still reproduce this on Nightly, please post a copy of your about:support, and reopen this bug.
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