Open
Bug 1253062
(unaccel-video)
Opened 9 years ago
Updated 2 years ago
[meta] Improve unaccelerated video performance
Categories
(Core :: Graphics: Layers, task, P3)
Core
Graphics: Layers
Tracking
()
NEW
People
(Reporter: jrmuizel, Unassigned)
References
(Depends on 5 open bugs)
Details
(Keywords: meta, Whiteboard: [gfx-noted])
People deserve better
Attached to trello.
Whiteboard: [gfx-noted]
Peter, tell us who can work with Sotaro on this. Anthony, let us know who is a good person from media to be a contact on this topic.
Assignee: nobody → sotaro.ikeda.g
Flags: needinfo?(howareyou322)
Flags: needinfo?(ajones)
Reporter | ||
Comment 3•9 years ago
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Sotaro and I took a look at a profile of video playback on windows.
It had a bunch of reasonably bad stuff:
- lots of page faults caused by new allocations
- quite a bit of time being spent in color conversion
- general cairo drawing overhead
Comment 4•9 years ago
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(In reply to Milan Sreckovic [:milan] (PTO until 3/23) from comment #2)
> Peter, tell us who can work with Sotaro on this. Anthony, let us know who
> is a good person from media to be a contact on this topic.
Ethan will help on this. And they already began the discussion.
Flags: needinfo?(howareyou322)
Reporter | ||
Updated•9 years ago
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Alias: unaccel-video
(In reply to peter chang[:pchang][:peter] from comment #4)
> Ethan will help on this. And they already began the discussion.
Chris Pearce is the person to talk to on the media side.
Flags: needinfo?(ajones)
Updated•9 years ago
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Can we use more CPU cores to do colour conversion and scaling?
Reporter | ||
Comment 7•9 years ago
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(In reply to Anthony Jones (:kentuckyfriedtakahe, :k17e) from comment #6)
> Can we use more CPU cores to do colour conversion and scaling?
Yes, but there's lower hanging fruit first. The color conversion code that we're using is not very good so we should fix that first (see bug 1254872)
Updated•9 years ago
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Updated•7 years ago
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Priority: -- → P3
Updated•5 years ago
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Assignee: sotaro.ikeda.g → nobody
Type: defect → task
Updated•2 years ago
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Severity: normal → S3
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Description
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